~Rules & Regulations~

You must be level 45 or above & have a member in good standing as your sponsor. It is not mandatory to have a sponsor, however it does move your application along faster.

There will be No account sharing allowed unless the other person/persons are guild members as well. If an officer or myself find out that someone else is playing your acct you will be warned. Further breeches of this rule will be grounds for guild removal.

Every member should be conscious of the fact that his or her actions reflect on the guild as a whole. Remember that you represent the ENTIRE guild when you say & do things publicly. Respect & help others as much as possible. KS'ing, intentional training, trade scamming & any other dirty deeds will not be tolerated and are grounds for immediate removal from guild.

Members are not to go anonymous without prior Officer approval. Members are to use Role-play so that their guild tag is always visible. There is absolutely no excuse for your guild tag to not be exposed. Using the /roleplay option hides your class/level & location leaving your guild tag visible.

If you are not going to be playing for 30 days or more, you must contact an officer in game or E-mail the leader at Tamzach2001@yahoo.com. If you are gone longer for 60 days and there is no word from you, you will be removed from the guild. To gain access to the guild again, you must go through the recruitment process again.

Alternate Characters will not be allowed into the guild until the initial 30 day probation period is over. After the initial 30 days, you may have as many alts in guild as you wish regardless of level.

If you remove your Main from the guild, you must remove all of your alternates as well or they will be removed for you.

Members will refrain from begging other members or players for trade skill items, equipment, PP or services such as ports, binds, PL's, rezzes, etc. We are here to help each other, but each member must respect the time and effort that others have put into their crafts and characters as well. Guild Members are encouraged to help whenever possible, but at times it isn't feasible. Do not expect your fellow members to provide you with constant ports or rezzes.

If you are having a problem with guild policy or other guild members, please take it up with your immediate officer or guild leader. There will be no "member bashing" or any such harsh actions tolerated in guild chat. If you are having a problem with a fellow member, try to work it out in tells. If needed, contact an officer to be a moderator to help with the problem. All members are expected to respect one another regardless of any differences that may arise. 

Constant whining, complaining & "poor me" attitudes will get you either a quick meeting with an officer/leader to discuss your behavior or a guild removal. This goes back to an old saying, If you don't have anything good to say, then don't say anything at all. Everyone's play time should be pleasant so No WHINERS please :)

~Sponsor Info~
If you are a sponsor of a prospective member, you are responsible for directing him/her to the guild site to familiarize themselves with guild policy & current events. You are also responsible (to some extent) for his/her actions. So please know who you are inviting.
 

~Loot~
Our Loot is distributed using a merit system. Guild Leader and officers will distribute loot taking into account that persons level, longevity in the guild,raid attendance and actual NEED.. The idea behind this is that you as well as your guildmates will have a fair chance to improve your inventory. If you are merited an item during a raid, and it is a significant upgrade, you may be asked to hand down what you are replacing to others that can use in the guild. There is a 1 hour loot rule on all raids. This means if you show up late to a raid, you must wait 1 hour to be considered on any items. This is only fair to those who came on time to the raid & sat through the organizational process. This does not hold true however If you were asked to come to a raid because a) Your class or skills were needed at the time or b) a rescue mission.

Guests on raids will not be eligible for loot unless no full members need. Recruits are able to send tells for loot but will only be given if no full members are in need of the item. 

During Raids, the raid leader will decide who shall loot and set raid options accordingly. Gems & Jewelry will be given to the raid leader at the end of each raid to be distributed to classes with component costs. The remainder of any monies will go in the guild bank to fund raids at a later time.

~Raids~
Raiding will be a regular occurrence in Horizons. All members are urged to attend Guild Raids. Attendance will be taken at all raids. If a raid is planned for the sole purpose of attaining items for a certain person, the person receiving the item will be determined before the start of the raid. There is a fair amount of raids monthly but not to be overpowering. Giving you EQ time for yourself or to spend with friends in other guilds. We use a merit system to distribute loot depends on your time in guild, level, progression into the quest (if it applies) & your overall raid attendance.

Basic Raid Guidelines:

1. On raid days, be prepared to drop what you're doing and get to a zone if a target is called to raid. It is preferred that members stay out of LDoN adventures on raid days. 

2. Purchase any supplies you need before hand (food/water, spell components etc.)

3. BE ON TIME!!! For scheduled raids, get to raid at least 15 minutes prior to the start time. If needed, get port to that zone the night before the raid, so when you log on you are already there. Do not wait till the last minute to get a port to the zone. If a Raid is scheduled for 8 P.M., be at the zone & ready to be grouped.

4. Join chat channel FHRAID immediately. This is how groups are made. If you are not in the chat channel 15 minutes after the start of the raid, you will not get a group. If you know for sure that you will be late for a raid, make arrangements with the raid leader prior to the raid.

5. During the raid, Keep the Raid Channel "Chat" to a minimum. This way important instructions will be not be missed. All chat will be in the Raid channel FHRAID. No assist messages in Raid channel, heals ect. Only thing during an attack that should be told in raid channel is MA Attack, Slows, Malo's, Chanter mezzes and possible SA splits on mobs. There will be a chat channel set up for healers called FHHEALERS join it if you are a cleric, druid or shaman & make sure your heal messages will be going to that channel & not in Raid. If you find it hard to follow Raid chat, Make a separate window filtering only Raid to that window. Turning off other chat like /ooc, /auction /shout Even guild at times can help alot. If you are a melee make a separate window to filter your hits, crit messages ect to.

6. Know who your raid leader is. Listen for all Rules of the raid & who the MA/SA will be & make your appropriate hotkeys ASAP. If you are Melee, turn /assist off. Attack is only to begin after MA has announced that he/she is Attacking the mob.

7. Know your Role in the Raid. For example: If you are one of 3 enchanters on a raid, Work out between yourselves, Who will be buffing, who will be tashing, etc. or listen to the Raid leader to announce what job you will have for the raid.

8. Do not send the raid leader unnecessary tells or just to "chat" during a raid. It is very stressful running a raid & the Leaders concentration must be on the raid itself. If you have a question, ask your group leader first, If he/she can not answer your question, they will find out & get back to you. This way only group leaders are sending tells to the Raid leader.

9. Send TELLS to the appropriate people for Buffs. The people who are buffing during a raid will be announced beforehand. Send them TELLS if you want buffs during the raid. If It is a group buff, only the Group leader should send a Tell to that person. This keeps the raid channel clear.

10. No Dueling during Raids! No running around to 'explore'. It is expected that you will stay with the group & Pay attention to all instructions.

11. If you go AFK during a raid you must /autofollow someone in your group & let your group leader know.

12. Alternate characters are Not allowed on raids without prior Raid leader approval.

13. If I make you a group leader you are responsible for several things. First & most importantly keeping track of your group. If we move the raid further into a zone, its your job to account for your people & make sure they are ok. If I have to switch groups around its your job to pay attention & know who to invite. If someone in your group goes LD or Dies during a raid its the group leader I want to hear from ONLY. I don't need 10 lines of 10 people saying AYUDEN DOWN. Ok ok it's always funny *chuckles, but please only the Group leader needs to report deaths, mana reports, LD's ect.

14. If you are a druid or Shaman & you are put in a group with a cleric, it is your foremost responsiblity to keep that cleric alive. A cleric grouped with a druid or shaman should NEVER have to heal themselves. If it is a situation where the cleric is going to be involved in a CH Chain, then its you're responsibility to heal the others in the group. If there are two high level healers (non-cleric) in a group coordinate amoungst yourselves who will be the Main healer

15. If you are a bindable class, BIND IN OR OUTSIDE THE ZONE. If you are melee & you can bind in the zone where we are raiding or somewhat near it DO SO. Re-bind after the raid. This will help alot in case there are instances where the raid whipes & corpse summoning is needed. Of course this is not needed for EVERY raid, use your judgement.